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In the next room, climb the rope to the right and go through the barred window. In the next room, pull open the hatch on the wall and a Nome will run out of the hatch and into the hole to the right. When you let go of the lever, dash to the right, jump over the gap, and go through the door before it shuts. Once you make it to the left side of the room, turn the handle counterclockwise until you can’t turn it anymore. At the junction, walk towards the screen, jump over the hole in the platform, and then go up the stairs.Ĭarefully walk along the path to the left, using your lighter as a light source. Carefully cross the beam on the left, and then go up the stairs. Jump over the gap and then light the next Lantern.Īfter lighting the lantern, climb the boards to the right. Run all the way to the right while dodging the leeches and then push down the door to exit the room. This room is filled with leeches, but they are easily outrun. The floor will give way, dropping you to the room below. Pull off the board at the bottom and crouch down to crawl through to continue to the next room. When you enter the next room, the gate will shut behind you.
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Once you arrive at the next room, light the Lantern in the bottom-right corner of the room. Continue right across the platform, dodging the leeches that drop from the ceiling as you go. Light the Lantern, pick up the Nome to hug it, and then head back to the fridge.Ĭlimb up the fridge and then proceed right. Once you make your way to the next room, you’ll see a Lantern and a Nome. Go to the right and crawl through the hole in the wall.
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Once you open the fridge, a Nome will scurry off to the right. Go to the right until you see a refrigerator with handprints on the front. Climb up the chair, and then jump and grab the door handle to open the door. Grab the chair in the middle of the room and drag it to the door on the right. In the next room, climb the bed, jump and grab the ventilation shaft, and then crawl to the next room. Smash the statue by picking it up and throwing it.Ĭontinue to the right and crawl through the hole at the bottom of the doorway. Go past a few boxes and you’ll soon see a Statue. Crouch and crawl through to the next room. Grab the hatch to the right of the lantern and pull it back to open it. Step off the suitcase and walk to the right. The Prison contains:Īfter a brief opening scene, Six will awaken on a suitcase. The Prison is the first area in Little Nightmares.